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Devlog
Designing for Play Log - Kat
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Devlog
Week 09 - Shuffle and Repeat
December 04, 2021
by
FrostyKatto
Card games, deceptively simple and deviously complex. The amount of thought put into making an interesting card game goes without saying, but there are several processes that are shared between creato...
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Week 11 - Yoochube Let's Play
November 08, 2021
by
FrostyKatto
As we finish up our second to last project, I think I will reflect on what I’ve learned about balancing games and how to practically apply these strategies for the final board game. There are plenty...
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Week 10 - A Balanced Breakfast
November 01, 2021
by
FrostyKatto
This week’s important idea is balance, and it reminded me of one of the earliest concepts in our book: challenge. As mentioned in class, while we could just remove all the limitations that stop us f...
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Week 08 - Plants Vs. Zombies
October 18, 2021
by
FrostyKatto
The familiarity of a 52-card deck has opened the door for so many forms of play. There are plenty of other card games that exist out of that standardization, though, and today I’ll touch on two of t...
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Week 07 - Always Booyah! Back
October 11, 2021
by
FrostyKatto
Let’s talk about Splatoon this week, specifically how everyone might interpret its design. Let’s get a little help with a bit of writing from “ The essence of Splatoon, and what it gets right...
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Week 06 - Improvise, Adapt, Overcome
October 04, 2021
by
FrostyKatto
Despite the small roadblock this week, there was still much to learn about the process and thinking like a designer. I’ll touch on two things, the paper prototype for a video game and general ideas...
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Week 05 - Competitive Concerts
September 27, 2021
by
FrostyKatto
(a sketch of what nullacrosse players might look like that i did before writing this devlog) “The best way to figure out how the game will look, feel, and act is to dive in and start making it,” (...
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Week 04 - Point, Set, Match
September 20, 2021
by
FrostyKatto
The sport I’ll be diving into is tennis, since it’s the sport I’ve played since I was young. From a design standpoint, there’s a lot of tools that tennis utilizes to make a well-rounded and fu...
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Week 03 - EVAC and Evaluate
September 13, 2021
by
FrostyKatto
Thinking up of a game was not easy and refining it to something enjoyable and playable was even harder. The most challenging task was determining what angle we wanted to go for our game. We were quick...
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Week 02 - New Games, Old Traditions
September 06, 2021
by
FrostyKatto
This week, we began learning about how to design a game that is engaging and successful using six elements. Actions, rules, goals, objects, play space, and players make up the formal aspects. For a pl...
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Week 01 - First Time Player
August 30, 2021
by
FrostyKatto
I’m taking Designing for Play to better understand the kinds of fields I hope to work in! I plan to be a concept artist and storyboarder for all types of media, and I think it’s extremely importan...
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